Just asking what the latest version of Minecraft the mod is in.
What's on your mind?
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Can anyone tell me how to put "Modtalker_script" in Windows 10 now?
Just Updated
I'll say this now, I'm not good at installing mods. The only time I've ever gotten it to work is through the Twitch launcher for modded packs as it comes preinstalled with Forge. I have a 1.5.2 save with the 1,5,2 Mob Talker (1, not 2) mod in the /mods/ folder. I can acess the Mob Talker item in my inventory but clicking on mobs doesn't do what it's supposed to do.
I may not be using the correct versions and stuff like that, so a careful step by step guide would be appreciated.
the page says is under construction so i want to ask, is the forum going to be back online?
Hi, Ckay1100. I have tried and tried and tried to download the "mob talker" mod and I just can't get it to work. I have look at tutorials videos and forums. I saw one of Abner's comments of someone who asked about help and Abner answered to click in on his/her profile. I searched and cannot find it. Please, would you be able to send me like.. a copy or something or a file...just something to make it work? : )
As said above, but I was more curious because I was watching this, seeing how it would evolve, so is this still a thing?
it crashes when i right click the mob and i viewed my crash reports it said in the first messege "Oh sorry that didnt get to plan right? sorry.. "
wat happened??
Hi, Im playing on FTB unleashed pack and decided to install mob talker (but not it is called "Human Mob & Talker").
I install the mob by using the ftb installer and successfully installed the mod-Im able to make bouquet to talk to mob. I followed the instruction from the page and downloaded the default script, then put it in ftb/unleashed/minecraft/resources/mobTalker_script
Once everything is done I tried to talk to the mob but they said "Yeah, you need to make or download some scripts for me", said Creeper.
I checked the folder's name over and over and over and over again and watched turtorial on youtube but still it couldn't find the script ....please help T.T (I tried the custom script too but doesn't work either)
Ok I need personality ideas for these mobs:
MagmaCube
Slime
Spider
Make them a lovey or whatever as you want. I just need some good personalities! plus I thought of their names.
i am new and i got 9.1 beta :P can someone give me some help or example scripts for mobtalker 2? the google doc was very, very confusing...
Hello everyone at MobTalker.
I know this probably isn't the best way to contact you, but I am having a problem with your mod.
You probably get this a lot, but the mod itself downloaded and works great, but the scripts are the problem. I downloaded and installed the mod through the Forge Modloader, not the Modloader Mod, mainly because the Modloader Mod does not work on Windows 8.
Yes, I run Windows 8. And that could very well be my problem.
The mod itself did not auto-install default scripts. It did not create the mobTalker_scripts folder. And there was no "resources" folder. Is this because I'm running Forge and not Modloader? Or because the only version I have is 1.6.2?
please help. I want to play this mod so badly.
I'm currently writing my own custom story for cupa, but i've come across a few problems with the code. Firstly, the command #FACE won't change the emotion unless a line previous to it has been said. This only seems to happen in options as #FACE works fine on default and normal scripts. The second problem is #ATTACK. I can't seem to get it to work at all in an option script. Is this a bug of some sort? Or is it something that only works on default, normal and love scripts?
~Thnx
I have the scripts where they should be and the Mod even installs but theres no Mob Talker Item, What do I do to fix this?
i'm having trouble with the script folder "friendly". when i right click lets say cupa, she only says the default script once and whenever i try to talk to her again, nothing happens like it wont advance to the friendly folder. its hapening for every mob. help please.... thanks :D
Almost everything works, except the #FACE after a condition answer. After I choose an answer, I have a Happy path and an Angry path. I've tested to make sure it wasn't a bug with a specific mob, or with a specific face, and it wasn't. It has to do with after the condition. Most likely the Option file is the one bugging. It did this the last time I messed with this mod. It will always default to the Normal face no matter what I do. If I can get passed this one snag, that would be great. I don't know if it has to do with UTF-8, but I don't think so, because everything else in the script is in ANSI and still works fine, faces and everything.
Why do we not have a section for the two? They seem to be the only well known people of YouTube that is interested in the mod.
It doesn't even need to be big, but it can be like, what they had told about MobTalker and other stuff.